Hi..
The hybrido solver is so fast..
simulation + meshing for this test took only 4 houres..!!
render with vray SSS2 Material
cheers
yuval
Welcome to PixelPro CG VFX
Hi. In This blog i'll post videos of my VFX tests\works in various CG simulation applications like: realflow,fumefx,rayfire,particleflow,thinking particles,reactor, physx, glu3d, blender fluid etc. all of those videos are made for fun and for practice.. hope you'll enjoy.. best regards Yuval Kolton

June 20, 2010
Hi.. its blender time..!!
Just install this program first time to check the blender fluid..
it took me a day or to to understand whats going on with the interface.
then i try'd the fluid. it was very fun..
the fluid is a voxel based calculation (like fumeFX, and the new Hybrido solver of realflow 5)
so its very fast and intuitive. there are limitation ofscorce like no rigid bodys interaction (from what i know..)
and you can't use multiple emitters with different settings in same domain..
but for a simple fluid effect its just greate..! and its free..!
so i hope you'll enjoy it and i hope to bring more of this stuff..
Yuval
p.s.
simulation time : 26 houres (540 domain resolution)
render time : 22 houres with blender's defult renderer
compositing in aftereffect
hi..
in this video i combine the realflow's water "mesh"
with krakatoa render of the particles..
the particles was rendered with the "KCM" color by vorticity (tutorial here: www.vimeo.com/10100296 )
then i compose them together with "afterEffects"
there is 2,580,000 particles in the simulation
the mesh's and particles are taking 107 GB of disk space..
best regards
yuval
hi..
just another test with Realflow parameters
this fluid comes from a object emitter and stick to the sphere by "object_field" daemon and high stickness in the spherer parameters
this time i render the scene with MentalRay to achieve the sss look.. i know it flickering a little but im not a MentalRay pro yet :)
soo
i hope you enjoy it..
yuval
hi..
i received lots of requests for Krakatoa "KCM" tutorial,
so i made one..
in this tutorial i demonstrate how to render realflow particles color driven by vorticity or velocity..
i used this Technic to Achive the "foamy" water look in These videos :
http://vimeo.com/8400492
http://vimeo.com/8584489
the reason i made the tutorial with different scene is because the original scene runs very slowly..
enjoy..
yuval
hi.
i made new realflow simulation with high viscosity (little less then Previous video)
but with higher resolution.. 700,000 particles..
the simulation took about "75" Hours
the render took 15 Hours
i know there are still some problems but..
i dont have more "75" Hours to re simulate :0
hope youll like it..
yuval
hi..
in this video there is 2 diffrent renders of one simulation
the first shot was rendered with krakatoa (KCM color by vortecity)
the second shot was mesh rendered (15,000,000 poly every frame)
the "simulation" took 15-min per frame approx.
the "meshing" process took 8-min per frame approx.
the "krakatoa" rendering took 15-min per frame approx.
and the "vray" render took 16-min per frame approx.
hope you'll enjoy it :)
hi..
i try to achive a foam look for splashes so i used krakatoa KCM to Map Particles "Color By vorticity"
and render as "voxels" with environment reflection map.
the only problem is that when the particles are sattled they
get a grainy look.
maybe its because i used low quality sampling on krakatoa..
hope you'll like it
yuval
hi..
i made a new tests with the new amazing powrefull tool
"particle flow tools BOX#02 by"orbaz"
i covered the car with particles and connect them together with "glue" operator with breaking option (in the second shot) and after i used the amazing new feuture "particle skinning" to skin the car with the simulated particles..
and these are the result.. :)
hope you'll like this one..
yuval
p.s. rendered with Vray on 3dsMax 9
hi.. this is my second time doing FX-Wars challenge
this time the goal is to craeate a simulation of a big wave hitting lighthouse..
i did a combination between modifier based wave and simulation based wave..
the simulation was done with "Realflow"
the mist done with "fumeFX"
the spray rendered with "krakatoa"
and all the rest rendered in 3dsMAX 9 with "vray"
and compositing was done with "aftereffects"
you can see the work in progress and render passes here:
http://forums.cgsociety.org/showthread.php?f=139&t=764403
hope you'll enjoy it.
yuval
hi.
in this test i used "reactor" to rig a car for a realistic driving behavior,
the problem is that i dont know how to record animation in reactor so the only thing i can do now is to give the wheels some power and put some obstacles...
anyway i love the result, and i hope you'll like it to..
the landrover model is from DOSCH.3D.Cars.2007
rendered by Vray
(now im working on some tests with the "craft director tools"
plugin" i will upload a test soon..)
yuval
Just for fun i simulated 2 High-res fumeFX explosions.
It took about 10 hours to simulate the first one
and 15 minutes rendering per frame !!
(on my old dual core mashine)
The second one took match less time to simulate and render..
next i did a very fast compositing in after,
I didn't added any extra details, just the explosions,
so its not perfect result but i still like it..
hope you'll engoy it too.
yuval
this is a animation (camera moovment) of a 1 frame of a particles followd by fumeFX simulation, i used the "partitioning" feture to increase the number of the particles, in the simulation i calculate only 320000 particles and let the "krakatoa partitioning" to calculate 25 different "seed" of the same simulation, the result you can see in this render, (later i add a "shine" effect in after-effect.)
hope you find it interesting..
(and sorry for my bad english..)
yuval